
|
|
|
|
|
|
|
|
|
|
|
| Vigil Games concept artist Paul Richards [autodestruct.com] drops you into the trenches of iterative design with a combat simulation so real, you'll think you're on the front lines of pre-production. Imagination and adrenaline are your allies as this shell-shocked vet shows you how tiny pictures quickly communicate big ideas. Bring a pencil! |
|
|
| Retro Studios concept artist Sammy Hall will take you to another planet through his speed painting. Watch him demonstrate his professional ability to convey epic landscapes and detail. Sammy has worked with Retro on the Metroid Prime series. |
|
|
| Terminal Reality Character modeler Ian Mcintosh will be going over some advanced modeling techniques in Maya. Watch and learn his process on creating character likeness and hair for video games. Recently Ian has created all of the human star characters in the upcoming Ghostbusters video game. |
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| Id Software Concept Artist Thom Tenery will be demonstrating digital techniques for building imagery for entertainment design. His extensive background in architectural design is the basis for explorations ranging from period historical styles to elaborate science-fiction fantasy environments. Be prepared to take plenty of notes from this soft spoken explorer of the digital realm. Thom is currently working on Doom 4 for ID Software |
|
|
Terminal Reality Senior
Artist Dusty Nolting is an
extremely talented and full
of software knowledge. This
industry professional will
keep you entertained while
he teaches you. He will be
going over advanced modeling techniques in Autodesk
3ds Max. He will demonstrate
tips on modeling, UV mapping, texturing and using Zbrush. |
|
|
| Terminal Reality artist Shawn Spetch is a generalist of all cg mediums and has a solid understanding of art. Shawn will be demonstrating advanced environmental modeling, and texturing techniques in zbrush and 3dsmax. |
|
| |
|
|
|
|
|
|
|
|
|
Crispin Broadhurst is the Motion Capture Supervisor and Technical Director at Motus Digital. His experience spans commercial, games and movie work; including video games from Id Software, Midway and Ubisoft utilizing a lot of custom rigging. He'll be de-mystifying the mocap process with some hands on demonstrations, and talking about facial mocap and the hybrid animation system he's developed at Motus.
. |
|
|
| Tony Arechiga is the founder of Diverge Workshops. He is also a working professional artist with a thirst for knowledge and advancing his craft. He is hoping to unite the Dallas art community into one cohesive unit. So all artist of all trades have a place to learn new skills, and meet new connections. |
|
|
Motus Digital, LLC is a motion capture studio and digital effects house located in the Dallas area. The team consists of highly talented individuals with decades of combined experience in the game and film industry. Their services range from motion capture to full production of 3D animation. They also offer a large green screen for filming, and some of the best facilities and client amenities the industry has to offer. |
|